![]() ![]() Conversely, you can choose to set the bomb to detonate, which earns you the gratitude of a local aristocrat and makes you infamous in the wasteland, with the radio stations pouring scorn on your activities and the noble Brotherhood of Steel gunning for you on sight.įallout 3 is nicely focused in this regard, and draws you in to its world thanks to its memorable characters and the way your deeds are picked up on and reported, either on the radio stations or among the citizenry. Your path will quickly lead to the town of Megaton, where you can pick up quests, find out more about the world and, if you choose to help defuse the nuclear bomb still stuck in the middle of town, even set up a home and garner a reputation for honesty and honour. Emerging blinking from Vault 101, the vast, blasted landscape of DC greets you with the battered but still-standing form of the Washington Monument towering in the distance, which is a tremendously atmospheric way of starting the game (and, as with the Citadel in Half-Life 2, eventually your path will lead you to that dominant feature on the horizon). It is an effective way of introducing the world and some of the characters you'll meet later on in the story. Fallout 3 replaces Oblivion's prison escape sequence with a set of scenes as your character is born, grows up, learns basic skills and finally decides to pursue your fleeing father into the wilderness. The result is a much more fun and enjoyable game than Oblivion, although it starts in a similar manner. The combat system has been totally revamped and rebuilt into something truly impressive, and the more inventive and imaginative quest structure has been redeployed into the main narrative rather then the side-quests. Oddly enough, Fallout 3 plays to the weaknesses of Oblivion: a somewhat sparse world with a highly dangerous landscape makes far more sense in the context of a post-apocalyptic, vaguely Mad Max-esque world than that of a high fantasy setting. However, many of the side-quests were ingenious and the depiction of a vast, beautiful but somewhat sparse (and given its proximity to the Imperial Capital, surprisingly dangerous) world was first-rate. Although initially critically lauded, Oblivion soon became a target for scorn due to a somewhat dissatisfying combat system, a dull main quest and a rather silly levelling system that had the whole world levelling up with you ( Fallout 3 does away with this, fortunately). A few minor references aside, there are no connections between this game and its predecessors, which is handy given that Fallout 3 had outsold the combined lifetime sales of the two earlier games within about 48 hours of going on sale.įallout 3 is instead the creation of Bethesda, responsible for the mega-selling 2006 RPG Oblivion, and is based around the same engine. ![]() However, it has been developed by a completely different team and the action has been moved from the West Coast to the area immediately surrounding Washington, DC, whilst the timeline has been advanced by twenty years. However, one day nearly two centuries after the apocalypse, one man - your father - flees into the wilderness and you set out after him to find out where he's going, and why.įallout 3 is the follow-up to the successful 1997 roleplaying game, Fallout, and its sequel of a year later. The inhabitants of Vault 101 have lived a peaceful, if somewhat dull, existence sealed away from the outside world, under strict orders that the airlock to the outside world is never to be opened. The majority of the human race was wiped out, save a few thousand survivors hidden in immense fall-out vaults, and others who somehow evaded the radiation and eked out an existence in the wastelands. Instead, it went nuclear and civilisation was destroyed. After the United States won a great victory in Alaska in 2077, it seemed as if the war might be over. ![]() In the late 21st Century, China and the United States fought a major war over resources in the Pacific Ocean. ![]()
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